HS2031 Human Computer Interaction
Trimester 2 2017
Group Assignment Requirements
Suggested word limit: 2000 words (±10%)
Component Weighting: 20%
Due Date: Report: Friday Week 12 11.55pm
Walkthrough: Week 11-12
Submission format: Soft copy of a Word.docx to be uploaded on Blackboard through ‘Assignments and due dates’ menu
15 minute Professional Walkthrough to be scheduled in weeks 11-12 where you will present your recommendations for interface design, usability considerations, prototypes and proposed evaluation techniques to the client. A peer assessment will also be carried out at the walkthrough
Important Please note:
1. Any assignments where plagiarism or collusion is detected will be awarded a mark of zero. You will need to contact your tutor if you wish to discuss this.
2. Failure to upload the correct document to the assessment link will result in late penalties being applied to documents which are later submitted for marking of that assignment.
3. SafeAssign takes at least 24 hours to return a report. If you wish to check your assignment prior to submission, please allow plenty of time to use the self-check before the final submission deadline arrives; SafeAssign not returning a self-check report WILL NOT be considered a valid reason for an extension.
In this group assignment (maximum 5 students) you are required to produce a non-functioning prototype, usability analysis and heuristic evaluation plan for an organisation, in the format of a report (2000-2500 words) documenting your design rationale. All members must contribute equally to the assignment and the walkthrough. Non-attendance at the walkthrough will mean a mark of ZERO is awarded to the group member.
Passenger Transport Victoria are looking to overhaul their existing MYKI system for passenger ticketing and replace it with something radically different. They have requested that your team propose the user interface design modifications.
1. Perform a user analysis. You must have a clear view of the users of this system. Consider that not everyone is comfortable with the technology. For example, you need to deal with user variation such as age or language skills.
2. Perform a task analysis to identify the tasks the potential users will perform, and in what order.
3. Consolidate your findings from your user and task analysis and propose a design and specify system requirements to realise the recommended interface. For example, the number of items to display, the screen size, what colours, how many different screens to display, the devices to you,the physical design.
4. Develop a low-fidelity (paper) prototype (a minimum of 4 screens). Based on the above requirements, develop a preliminary design of the user interface. At this stage, the prototype is basically a medium to support your initial concept and ideas. For example, the prototype should show where the relevant button locations, how much information would be presented on each screen etc. Low- fidelity prototyping is mainly to allow designers to produce alternative designs expediently without having to go into depth or functionality. Think of low-fidelity prototyping as the 5D tool for: design, draft, decide, discard and do-over.
5. Perform an interim evaluation of your design by creating a method of feedback and asking 3-4 potential users (e.g. friends, family members, classmates, etc.) to complete the feedback for your low-fidelity paper prototype. Carry out the evaluation according to prescribed methods found in the textbook (Shneiderman & Plaisant, 2014) or from other scholarly sources. Use appropriate survey techniques. Analyse the data you have collected from the user evaluation and note down any recommendations as to how you could refine and improve on your initial design
6. Based on the user test feedback and recommendations develop a high-fidelity prototype. The high-fidelity prototype should be an online mock-up of your proposal and should demonstrate some navigation, although it does not need to work as a complete interface. A minimum of 4 screens should be produced in correspondence to your storyboard. The high-fidelity prototype must be computer based and any software is acceptable including PowerPoint, storyboarding, etc.
7. Create an evaluation plan with recommendations on the tools and methods you intend to use to evaluate the usability of your interface.
8. Produce a report to document the tasks and the outcome of your efforts undertaken for the project. Remember, this report is intended for your employers and as such be professionally formatted and presented. Your report will support the viability of your interface and as such needs to convince your employer that your interface design is satisfactory and that it meets user acceptance test.
For the purpose of this project you are assumed to be a professional. As such, you should attempt at your best to reflect this quality in the preparation of the report. As a minimum, the report should contain the following:
• Introduction – State the purpose and objectives of the report.
• Main Body – including a description of each of the tasks listed in the criteria.
• Conclusion – This is basically a summation, consolidating the main points of the report.
• A list of references
• Appendix – includes the low fidelity prototype, high fidelity prototype, and questionnaires and user responses collected in Task D.
Page formatting: A4 size paper, 2.5cm margins on all sides, single-sided page, single line spacing. Times Roman or New Times Roman, 12pt font, saved as a single DOC or DOCX Microsoft Word document file. Name and submit the document file as YourLastName_YourStudentID.DOCX.
The following criteria will be used to assess the quality of your report:
Marking Crieteria (out of 50 marks)
Analysis • User Analysis
• Task Analysis 6
Design • Interface Design specification 8
Prototype • Low-fidelity Prototype
• High-fidelity 4
Evaluation • Interim Evaluation
• Proposed evaluation Plan for the final implementation 3
Report Professionally formatted document including appropriate sections, references and bibliography 5
Walkthrough Professionally organised, good timing, pitch and presentation style, appropriate content 5
Total marks for this assignment : 50 (Total of 50 marks to be scaled to 20% of actual marks for this course).